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Chandler G.

@Lyreloss

Composer. Sound Designer.

Passionate about crafting sonic narrative experiences.

Experience with music composition/production, foley capture, sound design, and audio implementation.

Music Excerpts

Rock, Inspirational, Boss Theme

Helping HandLyreloss
00:00 / 00:30

Epic, Fantasy, Orchestral

Those Who Wander...Lyreloss
00:00 / 00:30

Boss Theme, Epic, Hybrid

... And Into the VoidLyreloss
00:00 / 00:30

Calm, Atmospheric, Background

Sanguine ExteriorLyreloss
00:00 / 00:30

Dark Fantasy, Orchestral

Pull From the MireLyreloss
00:00 / 00:30

Sound Design Reel

Projects

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Project K

Release: Work in-progress - estimated 2026

​Role: Sound Designer, Composer

Contribution: Sole sound designer, creating all sound assets in REAPER using synths and custom foley, then implementing audio into Unreal Engine 5 with Wwise.

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Romance of Fangs

Release: Work in-progress - estimated 2026

​Role: Sound Designer, Composer

Contribution: Sole sound designer, creating all sound assets in REAPER using synths and custom foley, then implementing audio into Unreal Engine 5 with Wwise.  Composed main menu theme, recurring character themes, and area music.

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Release: August 2025

​Role: Sound Designer, Composer

Contribution: Sound designer in 48 hour game jam. Creating all sound assets in REAPER using synths and foley, then implementing audio into Unreal Engine 5.  Composed and recorded looping battle music using a combination of VST and live instruments.

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Release: August 2025

​Role: Sound Designer, Composer

Contribution: Sound designer in 48 hour game jam. Creating all sound assets in REAPER using synths and foley, then implementing audio into Unreal Engine 5.  Composed and recorded looping battle music using a combination of VST and live instruments.

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Release: November 2024

​Role: Sound Designer, Composer

Contribution: Designed 85% of spell and UI sound effects. Composed default encounter music, progressive boss themes, and trailer music.

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