Music Excerpts
Sound Design Reel
Projects

Project K
Release: Work in-progress - estimated 2026
​Role: Sound Designer, Composer
Contribution: Sole sound designer, creating all sound assets in REAPER using synths and custom foley, then implementing audio into Unreal Engine 5 with Wwise.

Romance of Fangs
Release: Work in-progress - estimated 2026
​Role: Sound Designer, Composer
Contribution: Sole sound designer, creating all sound assets in REAPER using synths and custom foley, then implementing audio into Unreal Engine 5 with Wwise. Composed main menu theme, recurring character themes, and area music.

Release: August 2025
​Role: Sound Designer, Composer
Contribution: Sound designer in 48 hour game jam. Creating all sound assets in REAPER using synths and foley, then implementing audio into Unreal Engine 5. Composed and recorded looping battle music using a combination of VST and live instruments.

Release: August 2025
​Role: Sound Designer, Composer
Contribution: Sound designer in 48 hour game jam. Creating all sound assets in REAPER using synths and foley, then implementing audio into Unreal Engine 5. Composed and recorded looping battle music using a combination of VST and live instruments.

Release: November 2024
​Role: Sound Designer, Composer
Contribution: Designed 85% of spell and UI sound effects. Composed default encounter music, progressive boss themes, and trailer music.
